Radiometry for CG

Radiometry is at the core of practically every rendering algorithm out there. Each pixel in the frame buffer is just a small surface on which light reflected by objects in the scene falls onto. The unique goal of a rendering algorithm is to compute the amount of light passing through every pixel in the frame buffer. For this reason, I think it is important to have, at least, a basic understanding of some of the concepts studied by radiometry. I’ve written this article basically as a reference for myself, but, hopefully, others might find it useful although this stuff is well covered in any good computer graphics text. Continue reading