Early this month took place the “Tizen Developer Conference 2014” in San Francisco. This year, DALi 3D Engine was presented. DALi 3D is an open source 3D engine and UI toolkit, developed by Samsung, which is part of the Tizen Native Framework. You can check out the slides for the presentation here. I joined DALi team on January this year so I have not contributed to it very much so far but I would like to congratulate all my colleagues for the amazing work.
Another useful extension which, in fact, as been in OpenGL since version 3.0 is Array Textures. Array textures allows to batch across texture changes by packing multiple textures into arrays. This way you can batch together objects using different textures reducing the number of state changes and draw calls ( more on the later in the next article about MultiDrawIndirect ). Basically, using array textures, you can load up several 1D, 2D or cubemap images into a single texture object. Continue reading
There has been lots of discussion lately on OpenGL with the advent of the next-gen low level APIs like Mantle, Metal and DirectX 12. These low level APIs promise better performance by a design which maps better to the hardware (that’s why they are low-level). I’m not going to talk about that in this article, there are a lot of good resources like: Continue reading